v0.2.0 - Revised Binary Header & Coordinate System Handling
STF Format Showcase » Devlog
Changes
- v0.2.0 makes STF ready for 64 bit buffer lengths. As such, the binary header had to be revised.
- The glTF coordinate system was chosen.
- The import process was streamlined.
- Some bugs were fixed, like one pesky random using statement that caused others to not be able to compile STF.
Find the GitHub release here
https://github.com/emperorofmars/stf-unity/releases/tag/v0.2.0
Files
stf-unity_v0.2.0.unitypackage 503 kB
May 01, 2024
Warrior of the Squeak.stf 32 MB
May 01, 2024
Get STF Format Showcase
STF Format Showcase
Showcase for STF - An extensible interchange format for 3d assets
Status | In development |
Category | Tool |
Author | Squirrelbite |
Tags | 3D, ava, avatar, model, Open Source, stf, Unity, VRChat, vrm |
More posts
- v0.3.0 - UI/UX & Single Asset Per FileAug 15, 2024
- New Presentation Video and FutureMar 15, 2024
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