Squirrel Avatar v1.2.0 Update!
squeak
I updated the Squirrel Avatar to version 1.2.0!
Changelog:
- Major Facial Tracking rework:
- All blendshapes are named according to Unified Expressions:
https://docs.google.com/spreadsheets/d/118jo960co3Mgw8eREFVBsaJ7z0GtKNr52IB4Bz99...
https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/unified-blen...
- I also added new blendshapes to support other facial tracking features like eye-brow tracking on the quest pro :P
I can't test these with the Vive Facial Tracker, please give me feedback if you can try them.
- This means the order and number of blendshapes changed. Since Unity sadly stores blendshape values by index and not by name, your adapted characters will break.
Be sure to screenshot the blendshape values of your setup, and re-apply it in a new project.
- All Blendshapes meant for user editing are now at the top, so they should never break even if i add more facial tracking expressions in the future.
- The VRChat setup has been remade and is adapted from VRCFaceTracking-Templates (https://github.com/Adjerry91/VRCFaceTracking-Templates)
- Updated the Quest version to be able to use PC textures (with a reduced resolution of course)
- This alleviates the need for users to manually combine their textures.
- Combined the Gesture and FX controllers. Until VRChat gives me an actual reason to split these, i'll not bother anymore.
- Fixed 'Muzzle on Mute'.
- Updated all Physbones to version 1.1
- Updated the Quest version to be able to use PC textures (with a reduced resolution of course)
- This alleviates the need for users to manually combine their textures.
If you spot any issues please do not hesitate to report them either on my Discord or via DM on Mastodon/Bluesky/Twatter. All links are at http://info.squirrel.pub
Cheers!
Files
Get YA Squirrel (VRChat, VRM)
YA Squirrel (VRChat, VRM)
Squirrel Avatar for VR & V-Tubing
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